scene Wood; Scene { PerspectiveCamera { location := <0, 3, -5>; look_at := <0,0.5,2>; } World { PointLight { location := <-5, 5, -5>; } Box { point1 := <-2,-0.5,0>; point2 := <2,0.5,15>; SimpleTexture { XYZPigment { WoodPattern { noise := 0.2; turbulence := 0; octaves := 1; xturbulence := 0; yturbulence := 0; zperturbation := 0.9; zfrequency := 2; zoffset := 0; znoise := 0.7; Scale { scale := <0.2,0.2,4>; } } ColorMapList { ColorMapListEntry { value := 0; color := rgb <0.7, 0.5, 0>; } ColorMapListEntry { value := 0.2; color := rgb <0.5, 0.3, 0>; } ColorMapListEntry { value := 0.8; color := rgb <0.7, 0.5, 0>; } ColorMapListEntry { value := 1; color := rgb <0.7, 0.5, 0>; } } } Finish { ambient := 0.2; diffuse := 0.9; } } } } }