scene TiledFloor; Scene { PerspectiveCamera { location := <0, 2, -10>; look_at := <0, 0, 0>; angle := 45; } World { PointLight { location := <0, 5, 0>; fade_power := 2; fade_distance := 7; } Plane { normal := <0, 1, 0>; distance := -0.001; SimpleTexture { XYZPigment { CheckerPattern { size := 2; } SimpleColorMap { color1 := rgb <1, 1, 1>; color2 := rgb <0.15, 0.15, 0.15>; } } } } } }