scene HelloWorld; Scene { PerspectiveCamera { location := <0, 0, -5>; // to be removed look_at := <0, 0, 0>; // to be removed } World { var myLight : PointLight; myLight := PointLight { location := <-10, 10, -10>; } _lights := myLight; myLight.location := <10, 10, -10>; Sphere { SimpleTexture{} // to be removed } } }