scene CSGIntersect; Scene { PerspectiveCamera { location := <1, 3, -5>; angle := 45; } World { var glassFinish :Finish; var c1: Color; var c2: Color; background_color := rgb <1, 1, 1>; c1 := rgbt <1, 0.5, 0.5, 0.5>; c2 := rgbt <0.5, 0.5, 1, 0.5>; PointLight { location := <0, 5, 0>; fade_power := 2; fade_distance := 7; } Intersect { Sphere { center := <-0.5, -0, 0>; SimpleTexture { SolidColorPigment { color := c1; } } } Sphere { center := <0.5, 0, 0>; SimpleTexture { SolidColorPigment { color := c2; } } } } } }