Main Page Class Hierarchy Compound List Compound Members Related Pages
Camera Class Referencethis class is the basis class for all different kind of cameras.
More...
#include <Camera.h>
Inheritance diagram for Camera
[legend]Collaboration diagram for Camera:
[legend]List of all members.
Public Types |
| enum | { PROPERTY_EXPOSURE = 0x0200
} |
Public Methods |
|
| DECLARE_ABSTRACT_CLASS (Camera,Object3D) |
|
| Camera () |
|
virtual | ~Camera () |
|
virtual void | setProperty (int nProperty,const Variant &value) |
|
virtual void | getProperty (int nProperty,Variant &vValue)const |
|
virtual void | acceptOperation (Visitor *pVisitor) |
|
virtual void | getRay (Ray *ActiveRay,double x,double y) |
|
virtual void | setScreen (int xres,int yres) |
|
virtual Vector3 | getLocation () |
|
virtual bool | getScreenCoordinates (const Vector3 &point,double &x,double &y) |
|
virtual void | expose (const Color &cLight,Color &cFilm)const |
Public Attributes |
|
<Exposure> | pExposure |
Detailed Description
this class is the basis class for all different kind of cameras.
A camera is a device which translates coordinates from the resulting picture to a ray in the scene. The rendering strategy object calls getRay to trace a point of the image.
The documentation for this class was generated from the following file:
|